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Kings of the North by Elizabeth Moon
When you pitch into creating a world where magic works, there’s an immediate problem for the author. First you have you write a set of rules for the magic to work, and then you have to apply them consistently. There’s nothing more annoying than arbitrariness where, to enable a key player to achieve an objective or escape from danger, a previously unsuspected ability is revealed like a rabbit out of a hat. By this, I’m not talking about remembering a recipe for curing boils as opposed to a love filtre, or suddenly discovering a long-lost spell book. Let’s say we’ve started off with the magic based on the ability to manipulate the energy in the human body, e.g. permitting the creation of fireballs. We need to know how destructive this power is, how far the ball may be projected, whether using it tires the magician so limiting the number of uses per hour, and so on. What we don’t want is for a demon to wander into view and ask a tired magician if she needs some help with the next ball. Unless, that is, a religious or comparable framework has been established to establish the relationship between humans, demons, and any Gods that happen to be around and capable of interfering in the human realm.
Kings of the North by Elizabeth Moon continues the Paladin’s Legacy trilogy which started with Oath of Fealty. Both are set in the world first described in the Deed of Paksenarrion trilogy, but there’s a steady increase in the level of magic. The first trilogy to some extent underplays the practical side of magical abilities. We know the Paladins and God-touched have powers, but the primary focus is on getting things done without having to rely too much on supernatural forces. That’s all changing as the characters we are following learn more about the way magic is woven into the fabric of their world. In this, Elizabeth Moon is avoiding the trap of being authorially omniscient and infodumping to fill in any missing background as we go along. She’s maintaining the points of view, so we learn at the same pace as the characters. This is playing fair with the readers.
So where are we in story terms? Having been identified as the rightful heir by Paksenarrion, Kieri Phelan is now established as the King Lyonya, a land of humans and elves he is supposed to rule jointly with his grandmother. His personal life is complicated because everyone wants him to marry and produce an heir. Politically, the elves are in stand-off mode and there are troubles with Pargun, the southern neighbour. Dorrin Verrakai continues to make progress as a Duke working for King Mikeli in Tsaia. Having defended the country against the blood magic of her relatives, she’s now trusted to take responsibility for the army and the general defence of the land. Janderlir Arcolin is on military manoeuvres against an enemy that’s looking increasingly well-organised. This is surprising since these mercenaries are supposed to be working for Alured the Black, a mere brigand of possible piratical origin. Worse, the “enemy” seems to be diversifying into economic warfare by undermining the common Guild currency. While Arvid Semminson rather unexpectedly finds himself in the thick of things when he visits Fin Panir but, as always, is well-prepared for all emergencies.
Elizabeth Moon strikes an interesting balance between the political, the military and the magical. There’s a tough-minded practicality to the detail of how to run a kingdom, get a noble’s house and estates up and running, and train, equip and provision an army for real work and not some idle sport. The magic is also increasingly relevant with the different levels of skill on display between both the different races, and the ordinary practitioner and a mage. Finally, the land force called the taig is becoming an issue.
The writing style is pleasing, managing to pack in an amazing amount of detail without getting boring. It’s obvious that an enormous amount of time and energy has been invested in the creation of this world — a fact evidenced by the presence of four earlier novels based in it. This always presents a danger because, if the author becomes too distracted by the delight of adding in yet more facts, it can derail the pacing of the novel. There are one or two times when the action slows, as in the inconvenience to Kieri Phelan occasioned by the unexpected arrival of the two princesses. But, for the most part, the narrative is pushing forward and the factual information does turn out to be useful.
Overall, this is a nicely judged fantasy, continuing the story arcs from the earlier books seamlessly, and contriving to build to an interesting climax where Gitres is more directly involved and we get our first clear view of dragons (note that a dragon from this world also appears in the excellent “Judgment” collected in Moon Flights). This all presages more active Gods, particularly because Achrya is trying to upset the balance of power. It’s also reassuring that some of the supernaturally-talented can be fallible. Too often authors want those with superpowers to be super decision-makers as well, whereas Kings of the North has everyone’s character and motivations nicely under control. In other circumstances this would be high fantasy but, as written, it’s more a “don’t stand there like a lump, if you need to go, dig a latrine” kinda fantasy and all the better for it. I found all this highly enjoyable and recommend it for those who have read at least some of the earlier books. Starting off in the middle of long-running series is never as satisfying.
A copy of this book was sent to me for review.
For a review of an excellent collection by Elizabeth Moon, see Moon Flights. A later book in this series is Limits of Power
Thor (2011)
I suppose if you’re going to do an origin story for Thor, you have to start on Asgard just as Batman has to watch his father and mother get shot, and Spiderman has to get bitten by a spider. The problem with this in Thor‘s case is the switching between pure fantasy and the contemporary context for fantastic action. When you have everything in the same continuum, it’s easier to manage continuity of pace, style and tone. Whereas what we actually see are a bunch of actors being almost gods, Norse style, and generally acting like they’re on the greatest CGI set ever developed, followed by some local yokels.
At this point we need a few words of clarification. As to the CGI, I think some of the tracking shots on Asgard look faintly comic. That’s not as drawn in a Marvel Comic, you understand, but the main assembly hall/palace — possibly Valhalla — looks like it’s made out of the tubular bits that come as vacuum cleaner spares. Apart from this aberration, the interior scenes work well and create the right atmosphere. Jotunheim is dark, crumbling and forbidding, and the fighting is impressive. As to the acting in the Asgard scenes, it’s hammed up with Anthony Hopkins pretending to the twice the size of his own ego as Odin, while Chris Hemsworth works hard at being arrogant, i.e. he swaggers around and laughs like he’s just eaten several boars and downed ten casks of good Norse ale as a quick snack before lunch. The odd one out in all this acting godlike spree is Tom Hiddleston who plays Loki as if it’s pronounced low key. Although I get that he’s the trickster God who manipulates everyone, he’s remarkably self-effacing in all the early stages, and not much more of a presence when he’s revealed as the evil genius (which is not his fault because, as his private backstory tells us, he’s actually an Ice Giant who never grew to his full potential, being held hostage for Jotunheim’s good behaviour).
Anyway, forgetting the brief prologue to establish Natalie Portman as an astrophysicist dedicated to chasing phenomena around the desert like she’s just seen a tornado and wants to join in, we start off on Asgard in its full pomp and glory. Odin is about to hand over the throne to Thor. To spoil the day, Loki lets in a Ninja squad of Ice Giants to retake their energy source. When they are caught and killed, Thor, three of his trusty friends, and Loki go on a punishment raid to Jotunheim, prepared to kill all-comers until these Ice Dudes learn not to mess with Asgard (again). There’s a big fight and we get to see just how impressive a weapon Mjolnir is. I kept wanting to say, “That’s some bad hammer, Harry” but found the joke didn’t really work, being relieved from the embarrassing lack of humour when Odin arrived to rescue them all. In fact, Odin’s a bit miffed with Thor for provoking Jotunheim, so strips him of his powers and banishes him to Earth.
At this point, the film shudders to a halt.
We’re with the mortals now and, boy, do they seen flat by comparison to those strutting Norse gods. Our function is to be second rate, but able to beat the bejesus out of Thor. Poor guy. All those rippling muscles and great pecs, and all someone has to do is use a taser or stab him in the butt with a tranquiliser, and he’s out like a light. It’s humiliating. Ah, so now comes the deep psychology. All the humans think he’s nuts, albeit sometimes in a hot, hunkish kinda way. Mjolnir rejects him and Loki puts on a business suit to fit into the Earth environment and brings the glad tidings that Odin has died and gone to wherever Norse gods go when they die. It’s apparently enough to wear down the spirits of anyone who’s spent a lifetime of privilege wielding a power hammer (or, this is too perfunctory to take seriously). When Loki sends a yellow lantern in a metal suit to kill Thor and his three friends, Thor offers his own life in return for keeping Earth safe. After this, there’s more fighting on Earth and Asgard, Thor volunteers to join SHIELD, and Odin is pleased his boy finally grew up and started taking his responsibilities as heir seriously.
Here on Earth we use the expression, to shoot your bolt, and this applies beautifully to the first section of the film. As directed by Kenneth Branagh, Thor creates interest and excitement until Odin banishes his son. Thereafter, Thor’s a mortal fish out of water. Natalie Portman manages to look at him adoringly, but has the thankless role of standing by as our monster ego hero stops smiling and learns to talk with a slight frown. The fight in the town is quite good but unimaginative. The suit can beat anything on Earth except the hammer. Once Thor has it, there’s no competition. Frankly, the last fight back on Asgard is also a bit feeble, although it’s good to see Loki actually deploying some trickery against Thor. Nothing matched the escalating first battle on Jotunheim. So the pacing of the narrative is all wrong. It’s a problem inherent in this origin story. Once you commit yourself to explaining why Thor was banished, you have to show something fairly spectacular. After that, the film never recovers its momentum.
I wouldn’t go quite as far as saying there are boring bits, but there are certainly passages where the pace drops alarmingly. While I accept this is about Thor’s rite of passage from arrogant child to responsible adult, so not every minute can be hammer time, there were narrative decisions that could have been improved on. In the end, I think it has the same problems as Ang Lee’s origin story for the Hulk, i.e. it’s a bit too cerebral and lacks heart. This is not to say that long-term fans of the Thor we know from Marvel Comics will not enjoy this. But I suspect the market for this film will be more limited than for some of the other superhero films.
For my reviews of allied films, see:
The Avengers
Captain America
Iron Man 2
Iron Man 3 (2013)
Right Hand Magic: A Novel of Golgotham by Nancy A Collins
It’s always good to get the technical stuff “out there” before I start on the book itself, so here goes on the difference between “in media res” and a “frame narrative”. To get a story up and running fast, many authors and screenwriters like to start in the thick of things and then, as the immediate impact dies down, engage in a few explanations or flashbacks to show how we got into another of these fine messes, as Laurel and Hardy might have bewailed. The other extreme is an ab ovo narrative that moves chronologically from the beginning to the end. This should not be confused with framing where there’s a primary story to set the stage and introduce the secondary story or stories. The example usually relied on is Chaucer’s Canterbury Tales where we have the pilgrims making the journey and telling each other stories to pass the time. But I prefer to mention Hyperion by Dan Simmons as one of the best modern examples.
In Right Hand Magic: A Novel of Golgotham by Nancy A Collins we start off in a New York that apparently accepts the reality of the paranormal. Politicians and other humans rely on the magical services of the folk who live in Golgotham or exploit the fear surrounding it to make money (as in Triple-A Aardvark Moving Company’s scam). Now I confess to being inexperienced in the ways of the urban fantasy world. The theory says these are usually set in contemporary times but have supernatural elements. So our hero lives and/or works in a city and battles “evil” in its many forms but, in most of the books I’ve read in this sub-genre, the existence of these supernatural threats is largely unknown. We are only let into the secret because we sit on the shoulders of the hero as he or she wades into the fight.
Now I have no problem with urban fantasies set in, say, Elizabethan England because there were large swathes of the population that believed in the reality of the fey. Indeed, Shakespeare seems to have made a fair amount of money out of urban fantasy with such classics as A Midsummer Night’s Dream where the fairies have fun with the Athenians. So, to me, The Silver Skull by Mark Chadbourn fits together without needing a backstory.
Yet Nancy Collins launches into anything but a contemporary New York. We have a war a thousand years ago which left an uneasy truce, but we get very little information about why it was fought and how it was resolved. When you drop a reader in media res, it’s sink or swim. In this case, we do all the sinking with no real effort from Nancy Collins to tell us anything about how or why we have come to this state of affairs. As we arrive in modern times, all we know is that humans view the supernatural community in much the same way as we view gypsies, i.e. that they are responsible for most of the prostitution and crime in our towns and cities. To prove them right, there’s even a wizard mafia called the Malandanti. Fortunately wizards, who call themselves the Kymerans, are easy to identify. They have an extra finger on each hand which comes in handy when they are manipulating the aether to produce a fireball or trying to reach that one spot on your back it’s most difficult to scratch. All the other communities from leprechauns to valkyries (New York is a truly international meting pot for different beings) are reasonably easy to identify. This even applies to the were folk. All you have to do is poke them with a sharp stick and await transformation into something hairy. There’s a joint policing agency to help keep the peace.
The practical reality is that Nancy Collins has gone through the motions to produce a romance for women readers of a sensitive disposition. There can be nothing truly scary. Everything must ultimately be safe and the type of book you can curl up with on a dark night with a box of chocolates and go “Aaaahhh” as the young couple go through the courtship ritual and end up with safe sex at the end. As an aside, I was shocked this sex was out of wedlock but, when you’re writing fantasy horror, you have to take risks, be edgy. Anyway, this is the story of a rebellious heiress who’s a heavy metal artist, making sculpture out of car parts and just starting to attract the interests of the investor buyers. She has just one problem. Her approach to making these works of art matches Thor with much hammering on sheet metal and using the welding lightning to hold the pieces together. This doesn’t go down so well with the neighbours in adjoining apartments. So she moves across town and takes a room in the home of a wizard. He’s the hot-looking hunk with the bedroom eyes and the twelve fingers that can reach. . . Well, she finds out where they’ll reach when they finally consummate.
Now I’m not saying the plot is poor. In fact, with the right treatment, this story of illegal pit-fighting run by a wizard mafia could have been really entertaining. But the whole experience is completely deflated by the publisher’s script which involves suggesting danger but actually keeping everything cuddly for young women who’ve been force fed a diet of The Twilight Saga and/or Mortal Instruments. Indeed, I would go so far as to say some of it is dull. So Right Hand Magic not something I would actively recommend.
This book was sent to me for review.
There’s a mildly amusing Golgotham website put up by GoBOO (the Golgotham Business Owners Organization) at
http://www.golgothamonline.com/index.htm
The sequel is called Left Hand Magic.
Source Code (2011)
For once we’ve got a reasonably intelligent science fiction film rather than an excuse for poorly realised spaceships to dodge and weave about the screen, firing off superweapons and exploding in balls of fire — something that suggests there’s a previously unrecognised mass of oxygen in outer space capable of supporting combustion. Well, perhaps that’s a slight exaggeration since space opera is moderately rare in the cinema these days. Hollywood prefers the cheaper version of aliens running around, blowing stuff up on Earth. That makes for better explosions and cheaper CGI. Anyway, Source Code (2011) offers us one of the more coherent efforts at a multiverse story even if it’s more than a little amoral.
No, really? A multiverse story? What’s that?
Well, before we get into spoiler territory, let’s deal with a little of the background. This theory suggests we have more than one reality. Conventional physics says time, gravity and all the other constants move in a straight line. So although each individual makes choices, the outcomes to all the decisions are fixed in the one timeframe. We all live with our triumphs and mistakes equally. But others suggest each decision is like a fork in the road. Sometimes we walk left, sometimes right. So in parallel dimensions, we live out our lives with each set of choices. In the most interesting of these theories, there are an infinite number of possible universes because, over time, millions of us make decisions every day and so the number of possible outcomes expands without limit.
OK, taking this as our base, we assume that, at any one time, there are an infinite number of realities almost exactly the same as ours shading to realities nothing like ours. Dr Rutledge, played with introverted intensity by Jeffrey Wright, has developed a technique for implanting the mind of a man from our reality into the body of a matching man in an alternate reality. If you recall Quantum Leap, we’ve the same convention that Jake Gyllenhaal is transplanted into a different body, but we continue to see Jake Gyllenhaal. This form of the transplant keeps his female fans happy and lasts for exactly eight minutes, at the end of which the host dies (not through the shock of becoming Jake Gyllenhaal, you understand, but in an explosion).
For those who like to play around with the ideas, the death of everyone on the train in this alternate reality prevents there being any contamination of that timeline. Even though the transplanted man may say or do things to disturb the alternate, the effect never leaves the train. Dr Rutledge assumes that if our hero, Colter Stevens played by Jake Gyllenhaal, can identify the bomber in the alternate reality, the same person, driving an identical van with the same number plate can be arrested in our reality and so prevent a second explosion, this time a dirty bomb.
It’s actually better not to think too much about this because the chance of people in alternate realities having the same name or the same licence plate on their vehicles seems remote. I suppose this may occur because the source code recreates a “captured” version of the alternate reality every time the program is run, i.e. it starts with the same parameters every time. If this is the case, the good doctor is creating millions of people in a new reality just so a small number can be blown up on a train and millions can be maimed or killed in Chicago when the dirty bomb explodes. This act of creation and death is justified because it’s expedient to save our people. It would be less immoral if the alternate realities already exist. Now all we’re doing is exploiting what’s inevitable for them, so that we can avoid the same fate.
No matter how it works, in each of the eight minute insertions, Colter Stevens learns about the people in his section of the train. He does this by being prepared to beat them up and, if necessary, shoot to kill. We’re not supposed to care because the people we see only have eight minutes to live. What happens to them is irrelevant in the larger scale of things. In the midst of his investigating, Colter Stevens finds himself attracted to Christina Warren, played by Michelle Monaghan. He decides he should try to save her. This is interesting because, should he succeed, one person surviving the train explosion will produce a major divergence of the realities. That need not concern our timeline, of course. It just means there will never be any chance of going there again as this person now interacts with thousands of people during her lifetime, thereby moving that reality ever further away from ours.
With Colter Stevens dying every eight minutes, he develops psychological problems. Encouraging him to keep going is the pivotal Colleen Goodwin played with quite remarkable sensitivity by Vera Farmiga. Without someone strong in this role, the film would collapse. She’s pitch perfect throughout and gives the film unexpected weight.
This is the stand-out science fiction film so far this year. Jake Gyllenhaal strives valiantly in a slightly thankless role while everyone else, led by Vera Farmiga, rallies round and produces an excellent ensemble piece. It’s a clever script by Ben Ripley allowing the scenario on the train to continuously evolve and expand. For once, Ripley has produced something better than films about sex-crazed aliens, with the whole thing beautifully directed by Duncan Jones, who seems to be making a name for himself rather fast. All in all, Source Code is excellent viewing for anyone who likes science fiction which follows through to the implications of our actions no matter how immoral.
Stop reading here if you don’t want a discussion of what actually happens.
We get this far by suspending disbelief and accept the arrest of the bomber in our timeline. Not being sure how the machine works, we may have to thank Dr Rutledge for destroying Chicago in perhaps more than one hundred other realities depending on how many times Colter Stevens iterates through his eight minute loops. But we are safe. Our Earth’s authorities are delighted with the outcome and can’t wait to use the machine again. Before they embark on new threats, I sincerely hope the Government intends to use the machine to save as many alternate versions of Chicago as possible. This would be the moral step, maximising the benefit of this invention for all realities. We would want other realities to save us if they could, so every Dr Rutledge should be arguing for his Colter Stevens to help others before he helps himself. Sadly, we see Dr Rutledge rubbing his hands and only speculating on what his next triumph will be, confirming the general lack of morality in this project. This is selfishness personified, a sauve qui peut approach to life.
Perhaps anticipating how he will be used and taking everything he has learned about the train, Colter Stevens now knows enough to prevent the train from blowing up. He therefore persuades Colleen Goodwin to send him in one last time to save at least one Chicago. At the end of this eight minutes insertion, she’s to turn off his life support and let him die. This she does. The result is presumably an arrest with her sent off to die in the Marine Corps Brig in Quantico.
After the freeze frame, we are in the alternate reality where Colter Stevens saves Chicago, gets the girl, and sets off for a new life with her. What makes the ending initially appear so pleasing is the text message he sends to Colleen Goodwin in this new reality. For, yes, there’s an identical project in this reality with a version of himself waiting to be deployed to solve a major crime and avert catastrophe. This message primes Colleen Goodwin to encourage Colter Stevens. Not only can he “save the day” no matter where he’s sent, but he can also escape and find a new life for himself in an alternate reality. So each reality may be said to offer Colter Stevens hope, no matter how desperate things may seem. No-one can ask for more than that in any reality. Let’s not go into whether our hero could sustain a convincing impersonation of a man in that reality, once it’s confirmed he can stay with the new identity. There’s also an unresolved paradox because, if Dr Rutledge’s technology depends on the target man dying, he no longer dies, i.e. the transfer should not work.
Now let’s come to the really big question. Colter Stevens knows he displaces the mind of the man in the target body. Let’s say he believes the mind of the teacher is transferred into his body. When he persuades Colleen Goodwin to switch off the life support, he intends Goodwin to kill the teacher so that the replacement is permanent. In my book, that makes Colter Stevens and Colleen Goodwin murderers. However, no matter what he believes about where the mind of the teacher goes, the clear intention is to kill that mind so that our “hero” can have a happy ending. There used to be a morality code in Hollywood. It was known as the Hays Code. Although this was predominantly concerned with sexual and, to some extent, political content, there was a general view that motion pictures should not show criminals benefitting from their crimes. Under the Code, this ending could not have been added after the freeze frame. The rule used to be that criminals should be punished. While this is, no doubt, unacceptably black and white for our relativist age, I’m surprised a stone-cold killer should be shown enjoying his stolen life in the final frames. I’m not sure what message this is sending to our impressionable young.
Source Code (2011) has been shortlisted for the Ray Bradbury Award for Outstanding Dramatic Presentation 2011 and for the 2012 Hugo Award for Best Dramatic Presentation — Long.
Devil Red by Joe R Lansdale
The thing about chalk and cheese is that, if you get cheese that’s neither too soft nor too hard, you can use both substances to write on one of those old school blackboards. Now I know you’re thinking the cheese is just going to leave a greasy track like a snail who’s developed diarrhoea after eating a fatty beef patty but, in the right light, you’ll still be able to read what you wrote. Perhaps if you used Edam and left some of the paraffin wax protection on, there would be red streaks to show you the way. Never forget both chalk and cheese are useful in their own way. Until one of them gets shot, of course.
There’s this thing about Hap & Leonard novels as assembled by Joe R Lansdale. These guys come as a pair. Well, that’s perhaps not quite the right thing to say since only one of them is gay and they don’t sleep together in that way, if you get my meaning. But, as Frank Sinatra used to sing, “You can’t have one without the other”. It’s like they’re apples and oranges but both fruit. . . No, that doesn’t work well either.
Anyway, Devil Red starts in the usual way with Hap Collins and Leonard Pine debating with each other. The easiest way of understanding these existential discussions is to focus on the essentials. Neither of them has any real sense, yet they’re the most reliable men you could ever hope to meet if your back was to the wall and the wall was thinking of running out on you. They’re the nicest, most gentle and understanding of ruthless men you could ask for in a jam. In this case, they’ve gone to a part of town where even the mice belong to a gang for protection. They’re not wearing a hat and tie (mice don’t usually do that, anyway). Dressed for action not fashion, Marvin and his little old lady client have sent them to break a few bones. It’s a routine job and they’re just the kinda guys to get it done. Except Hap’s got a little PTSD after his shoot-out with Vanilla Ride and the accumulation of all the dead bodies he seems to leave in his wake (that’s the shipping metaphor not the funeral joke). His hands are shaking, he feels ethically challenged, and his reaction time’s sluggish. Even beating on two worthless human beings doesn’t improve his mood.
But once Marvin picks up a rich client who wants a double-homicide investigating, things start to move along fast enough for Hap to loosen up and get back into the swing of things (and not just with a baseball bat). With Leonard a fan of Sherlock Holmes and now inclined to wear a deerstalker hat whenever the game’s afoot (which is actually Shakespeare rather than Conan Doyle, but no-one cares about such trivial details today), they start beating the grass and rattling the bars of as many cages as they can find, hoping someone will give them a clue on whodunnit.
Sadly, this does provoke a shooting but, because Leonard has to come back for the next outing in the series, what with there being no-one in prospect for a Hap & Son sequel, Lansdale has our indefatigable sleuth hooked up to life-support in an ICU until he manages a smile at the end. Of course, shooting Leonard is not something up with which Hap will put. He’s now properly motivated to cut to the chase and find lots of people to kill. There’s just one problem. He doesn’t know who to start shooting. Fortunately, a blast from the past is able to point him in the right direction and vengeance, Texas style, is laid out on the BBQ with plenty of hot chili sauce.
This is Joe Lansdale maintaining the fine run of form he started in Vanilla Ride, producing a genuinely amusing riff on the usually stolid PI tropes. Our two heroes, with a little help from girl-friend and newspaper contacts, crack the case and some heads in their search for the truth, justice and the Texan way. Many die or are wounded on the way, but this has always been the price of admission to a Hap & Leonard novel. Devil Red is definitely worth seeking out and reading.
Here are reviews of the last Hap & Leonard novel, Vanilla Ride a novella Hyenas and the free-standing Edge of Dark Water.
The Fly-By-Nights by Brian Lumley
Over the years, I’ve remained fairly consistent in my genre interests. In horror, I suppose one of the main focuses has been the Lovecraft Mythos and, for my sins, I’ve read more or less everything written that, both directly and indirectly, bears on the shared universe. This, of course, means I’ve read all the early Brian Lumley. When he was just starting off in the 1970s, there was a raw energy about his storytelling. He had a real knack for homing in on the essentials of the tale and ratcheting up the tension in arriving at a suitable conclusion. It never seemed to matter that he was not the greatest prose stylist in the world. You read him for the qualities of the ideas.
Unfortunately, he then became really successful and started to spread himself, churning out ever longer novels. This exposed the poverty of the prose. Overlooking the stodgy style is an acceptable price to pay when reading short stories or shorter novels. After all, few of the horror writers active in the 1950s and 1960s would claim to be anything other than efficient, using the words to get the job done. But I began to find Lumley indigestible and decided not to read the Necroscope series, waiting for the continuation of the Cthulu cycle. Indeed, after the last non-Lovecraftian book, The House of Doors in 1990, I’ve restricted myself to his collections. Now along comes The Fly-By-Nights, a 60,000 word short novel from Subterranean Press which gives me a chance to reassess him at slightly greater length.
This adopts a post nuclear war setting. For about one-hundred-and-fifty years, a group has been surviving in deep caverns. There are two water sources, one for sustaining human life and the other for agriculture. They have both animals and crops. Science persists and, with cannibalised kit, the technicians manage to keep generators going for light, there are lead-lined trucks for moving outside and a general range of equipment for communications and measuring the radiation. This is not just the residual radiation from the bombs, but also increased solar radiation through further loss of the ozone layer. This effectively restricts movement outside to the night. Although the patched-up radiation suits can deal with the former, the combination of the two is too great. Over the years, scavenging teams have stripped the area of everything that can be recycled.
As the dynamic to start the story, we have contamination finally percolating through to the underground springs that have been supplying the cave. This makes it impossible to stay. Fortunately, there’s been radio contact with a colony surviving up north and so, with heavy hearts, they load everything they have into a convoy and set off. Because this is a Lumley story, we have vampires as the night-time predators. Individually, they are not much of a threat but, when they attack in numbers, there are significant human casualties. Ammunition is in short supply and, because it’s old, there are not infrequent misfires.
So this is a journey in hope of finding a new life. Think of the vehicles as like an ark cast out on the seas of night, sheltering from the sun in underground carparks and other refuges during the days. The colonists are a group assembled by numbers. There’s the experienced but ageing leader and a reliable oldster with a gimpy leg. There are the malcontents led by a bully who wants to bed the young woman. The oldster’s son likes the young woman. The scientists are tolerated because their work on radiation is the difference between life and death, but some feel they do not contribute enough to the colony. As plots go, you can all probably foresee the social dynamics and second-guess Lumley as to how it all plays out.
This is not to say that The Fly-By-Nights is a bad book. Quite the contrary. Whatever Lumley’s faults as a prose stylist, this is a good story. Even though it’s not the most original of plots, he manages to inject life and some excitement into proceedings as the vampires harass the convoy and get more organised for a major assault. Equally important, Subterranean Press has gone the extra mile to make this another handsome book. . . So if you like the idea of vampires terrorising the remnants of humanity after a nuclear holocaust, then this book is for you.
Fabulous jacket artwork and small interior line illustrations by Bob Eggleton.
This book was sent to me for review.
Troika by Alastair Reynolds
Troika is a new novella from Alastair Reynolds and, by any standards, one of the best shorter pieces I’ve read so far this year. However, to get a complete view of this story, it’s necessary to engage in a little deconstruction.
Troika is a delightful traditional Russian folk dance celebrating the social reliance on the three-horse sled as the main form of transport when winter sets in. As orchestrated by Prokofiev, it’s included inside Lieutenant Kije, originally written as a score for the film of the same name and then performed as a suite for the whole orchestra. To reflect the origin of some of the folk components, the music has also been used as the basis of a ballet.
I take the time to explain the significance of the title because the name given to the alien artefact when scientists first get a clearer view of it is Matryoshka, named after the doll in which a set of smaller dolls is revealed as each outer shell is opened. So too, with the music, the melody called Toika is captured in some sophisticated orchestration and included inside a greater whole which can then be used for completely different purposes.
Even more importantly, we are dealing with an unreliable narrator so everything he says may be distorted, burying truth inside a shell of self-deception or alien-induced confusion. Finally, we have two completely separate narrative arcs within the broader whole. First, there’s the story of Nesha Petrova, the brilliant astronomer who first identifies the connection between the alien artefact and music. Then there’s the story of Dimitri Ivanov who, together with two other cosmonauts, goes to investigate the artefact. Both arcs are included within the shell of the story of their meeting years after Ivanov returns to Earth. However, there’s a broader point to be made about social dynamics.
As Nesha explains about Russia, “We live in a flawless collectivised utopia. But a flawless society can’t, by definition, evolve. If it proceeds from one state to another, there must have been something wrong, or sub-optimal, about it.” In this novella, Reynolds is challenging us to understand the process whereby all the different cultures come in a nested form, exactly like the set of dolls. Within a country and its dominant culture, there may be many subcultures, any one of which may be the seed from which a new dominant social structure may emerge. So, for example, through a process of perestroika, a new version of the Communist state may develop. Think of it as being like one of these time travel stories where our intrepid idiot changes the past and creates alternate realities throughout time. Or where one person’s identity comes under pressure and new, unexpected qualities emerge.
When you open this handsome book from Subterranean Press, you have already begun to separate the first outer shell of this matryoshka, revealing the words inside. Then, as you read the words, you slowly unpack the narrative elements, seeing each as separate entities, but appreciating the author’s skill in constructing this elegant tale in a nested form.
Appropriately, when you get to the end, you find there’s one more doll inside the whole. It’s a very clever doll that makes the whole thing true, or not, as you decide.
Taking Trioka as a whole, it’s a remarkably strong novella, full of incident when the team tries to get inside the alien artefact, full of intelligence when Petrova and Ivanov review the debate on what its appearance might mean. More fascinating is the issue of the music. Why should the artefact apparently announce its presence by playing a Russian folk song? Perhaps it’s a hint the aliens want to signal something about their method of transport. There may not be three horses in front of this “thing” when it arrives in our solar system, but there may be a connection — a different kind of horse power, perhaps. What makes everything so pleasing is that, even though we’re dealing with imagined levels of science, Alastair Reynolds’ background as an astronomer gives the explanations a substantial veneer of credibility.
I confess to being hooked from the word go. Troika is yet another excellent production from Subterranean Books which seems to be developing a pleasingly high level of quality both in the choices of what to publish and in the physical form of the books they produce. This is well worth the money. As a word of warning to the wise, I suspect this book will fly off the shelves so order your copy now or miss out.
The jacket art is by Tomislav Tikulin. The top image is for the trade hardcover edition and the bottom image is exclusive to the signed limited edition. There are two internal illustrations.
A copy of this book was sent to me for review.
For a review of an excellent collection by Reynolds, see Deep Navigation, a stand-alone novella The Six Directions of Space, and the start of a new trilogy Blue Remembered Earth.
Finally, Troika was originally published as part of the anthology Godlike Machines, edited by Jonathan Strahan and published by the Science Fiction Book Club. Based on this appearance in 2010, it has been nominated for both the 2011 Hugo Awards and the 2011 Locus Award for Best Novella.























