The Devoured Earth by Sean Williams
The Devoured Earth, Books of the Cataclysm: Four by Sean Williams (Pyr, 2012) pitches us straight into the action. The airship piloted by Griel but supported by Mage Kelloman and Skender, carries the Castillo twins up into the mountains. Those of you who’ve been following this story will remember the twins are now occupying the body of the homunculus: two peas in the one pod. On a different part of the mountains, Sal, Kail and Highson are in pursuit of the group including man’kin and Shilly, but falling further behind. Knowing the problems should Yod break through, Pukje offers them assistance. It’s suits him to have everyone in the right place at the right time. Shilly herself is still linked to an older self in another time. The older and apparently wiser Shilly spends her final years producing a vast pattern capable of bending time and space. All the younger Shilly can do is copy down parts of it. It’s like a jigsaw with no clear set of references to show which piece goes where in the overall design. But she’s the only seer left who can catch real glimpses of such a distant future. And even that glimpse is a fleeting one as Yod shuts down the link. You remember Yod. He wants to eat everyone.
The problem confronted by the defenders of the current realities against Yod is that the original design of the realms may be considered flawed. The presence of the Third Realm has always allowed people to explore the possibilities that exist at each pivotal moment of choice. Because of this, humans have been able to make optimal decisions. Equally, Yod can find new ways in which it may be possible to break through the defences. The problem is always one of prevention or early cure. If you can prevent a parasite from infecting the body, you remain safe. If you can detect a parasite early and kill it before it gets a toehold, you restore safety. But if you are complacent and do nothing when the parasite first appears, it grows powerful and can kill the body. People are vulnerable because they are slow to act.
Through the reappearance of Ellis Quick aka Nona, the sole remaining Sister of the Flame, the disparate forces gain a valuable ally. Then with the glast floating into and out of view to express his enigmatic delight in the world just as it is, we come into the final straight in this sprawling four book epic. There’s also a need for the author to be neat and tidy when it comes to wrapping up all the loose threads into a suitable tapestry we can all look back on and admire how well it’s all woven together. This reflects a fundamental truth that, at some point, everything stops. On the way, some characters might try to simplify decisions. In a way, this a way of deceiving themselves. People often feel more comfortable if they can winnow all the possibilities down to a final binary choice. Too many variables looks confusing, an admission that life is just too complicated to understand let alone control. Although, when you do come to think about it, half the fun we have as human beings lies in the randomness of our existences. We live with the risks of uncertainty — some even becoming addicted to gambling. Of course many individual lose, but, if we make humanity the casino, the House always wins. Change comes in fits and starts, but there’s a steady evolution. As a species we’ve never sat back on our laurels for too long. It’s always been one group or another pushing into more uncertainty and hoping for the best.
As a final thought, the language of the book is interestingly colloquial. It’s often the case that authors writing a major fantasy with epic pretensions aim for hyperbolic excesses. Let’s end a world today and offer help to the others from the future. You know the kind of thing you throw out on a wet Thursday afternoon when you want to get the plot going with a bit more pace. Usually the prose style affects high seriousness, a kind of majestic formality you might associate with the workings of courts in mediaeval times. Yet Sean Williams is frequently chatty and, through that conversational approach to the storytelling, cuts through much of the self-important affectation that makes many fantasy novels hard work to read. My only complaint is that all four books get bogged down in exploring every last option and possibility. There’s no end to the invention and creativity and, for me, that’s a problem. I prefer my books shorter unless there’s something wonderful waiting for us at the end. OK, so that asks the question. Is this the end that makes the entire reading experience worth all the effort? In this case, there have to be several answers. The first explains what happens to all the mass of people and different races who currently occupy the world(s). Yet, once you clarify the future for the mass, you can’t avoid asking about the individuals and, since this all began with the twins and Ellis, they need to be settled. There’s emotional satisfaction and almost everyone else who survives gets the payoffs they deserve. However, it’s not quite enough for me. I can admire The Devoured Earth and all that went before it, but I was not enthralled. It may be different for you. Whatever it’s faults, it’s certainly not a standard fantasy and so interesting to read in its own right for that, if for no other, reason.
For a review of the first book in the series, see The Crooked Letter.
A copy of this book was sent to me for review.